This presentation was aimed to provide guidelines to state schools in Malta (and therefore I used my organisation name and branding). . Here are the key takeaways from one of the presentations :
(a) Purposeful Use Over Passive Viewing: Passive screen time, especially during breaks, is discouraged. The goal is to build meaningful digital literacy and connect learning between home and school.
(b). Protecting Children’s Digital Identity: Prioritising child safety, privacy, and long-term wellbeing is paramount. Adults should avoid creating lasting online records, limit public data, and normalise privacy-first practices.
(c). Three Core Actions: Protect (safeguarding privacy), Educate (modelling responsible digital citizenship), and Inspire (encouraging child-centered digital strategies across schools and families).
(d). Utilising Official Tools: Students in Years 4–9 are equipped with 2-in-1 Windows devices with endpoint filtering. Safe single sign-on (iLearn) tools include Microsoft 365, Adobe Express, Canva for Education, Genially, Padlet, Kahoot!, and Book Creator.
(e). Strict AI & Data Privacy Rules: Generative AI tools (e.g., ChatGPT, Suno.ai, Gamma.app) may only be used by educators to create resources. No student data or identifying details may ever be entered into these tools.
(f). Unplugged Computational Thinking: Offline activities, such as following recipes, movement games, and paper-based exercises, teach algorithms, decomposition, and AI prompt logic without any screen time.
(g). Safer Digital Spaces: Some games like Roblox are blocked on 2-in-1 devices. Students cannot independently create Teams chat groups.
(h). GDPR & Student Data Protection: Microsoft 365 for education usage is fully GDPR-compliant. Data is strictly processed for education with minimal identifiers retained.
Let’s prepare children for the digital future within a safe and supportive environment! ![]()
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